I guess time will tell whether they give FCPX and Motion better tracking tools, but it does seem like a logical move in giving developers all the tools necessary to maximize their ARKit technology.Īppreciate your enthusiasm, Elliot, but you're mixing things: processor-updates-and-the-new-high-sierra-macos "Also later this year, Final Cut Pro X will add support for professional 360-degree workflows with the ability to import, edit and export 360-degree video." They just recently hired Tim Dashwood who specialized in VR plugins for FCPX and Motion and they said they would be bringing native support for 360 vr in a future FCPX. I'll have to look up the article later, but it said that Apple was committed to creating all the development tools for ARKit and that means updating FCPX and Motion. True, ARKit is built for iOS, but the tech is kind of in OSX already in the XCode 9 beta 2. Actually, I just saw a video yesterday that Pixel Farm was just showing off a 3d-tracker for iPhone and iPad to use while filming with other cameras: PFTrack 2017 - RGBD Depth Sensor Support - YouTube
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